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In my last role as the Physics Software Engineer at Intercept Games, I worked on the physics simulations behind Kerbal Space Program 2.

I completely rebuilt the buoyancy and thermal occlusion simulations, with a focus on having them run on multiple threads. This vastly improved gameplay experience and performance by over 20%.

I also improved and debugged high-impact problems in the existing orbital mechanics and aerodynamics simulations. 

I developed MR Fossil for MIT's 2024 Reality Hack, a mixed reality game for Oculus that helps children learn about natural history through discovering fossils in their own backyard.

My role was spread between developer, game designer, and sound designer.

During my internship at Parallux, I created a multiplayer chess game for use inside their metaverse.

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